<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Plugins on Abyss</title><link>https://abyss.scurry.io/docs/guides/04-plugins/</link><description>Recent content in Plugins on Abyss</description><generator>Hugo</generator><language>en</language><copyright>Copyright (c) 2026 Seth Curry</copyright><lastBuildDate>Tue, 29 Sep 2026 16:04:48 +0200</lastBuildDate><atom:link href="https://abyss.scurry.io/docs/guides/04-plugins/index.xml" rel="self" type="application/rss+xml"/><item><title>Using Plugins</title><link>https://abyss.scurry.io/docs/guides/04-plugins/using-plugins/</link><pubDate>Thu, 07 Sep 2023 16:04:48 +0200</pubDate><guid>https://abyss.scurry.io/docs/guides/04-plugins/using-plugins/</guid><description>&lt;div class="admonition admonition-warning"&gt;
 &lt;div class="admonition-title admonition-warning-title"&gt;Warning: Experimental&lt;/div&gt;
 &lt;div class="admonition-body admonition-warning-body"&gt;
 Plugins are an experimental feature and are liable to change.
I will try to keep the public APIs stable, but it is possible they will change
in the future.
 &lt;/div&gt;
 &lt;/div&gt;

&lt;p&gt;Plugins are little add-on programs that sit between your editor and your agent and get to look at
and even change every message that passes between the two. Want to block prompts that contain a
secret word? Rewrite a file path before the agent ever
sees it? A plugin can do all of that.&lt;/p&gt;</description></item></channel></rss>