<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Developing A Plugin on Abyss</title><link>https://abyss.scurry.io/docs/guides/04-plugins/02-developing-a-plugin/</link><description>Recent content in Developing A Plugin on Abyss</description><generator>Hugo</generator><language>en</language><copyright>Copyright (c) 2026 Seth Curry</copyright><lastBuildDate>Tue, 29 Sep 2026 16:04:48 +0200</lastBuildDate><atom:link href="https://abyss.scurry.io/docs/guides/04-plugins/02-developing-a-plugin/index.xml" rel="self" type="application/rss+xml"/><item><title>How Plugins Work</title><link>https://abyss.scurry.io/docs/guides/04-plugins/02-developing-a-plugin/how-plugins-work/</link><pubDate>Thu, 07 Sep 2023 16:04:48 +0200</pubDate><guid>https://abyss.scurry.io/docs/guides/04-plugins/02-developing-a-plugin/how-plugins-work/</guid><description>&lt;p&gt;This section is broken down into two parts:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;How plugins work&lt;/strong&gt;, so the rest of the guide makes sense.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Building your own plugin&lt;/strong&gt;, with two complete walk-throughs.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Don&amp;rsquo;t worry if you&amp;rsquo;ve never written a line of Go or heard the word &amp;ldquo;WASM&amp;rdquo; before. We&amp;rsquo;ll go step by
step and explain everything as we meet it.&lt;/p&gt;</description></item><item><title>Typed Plugins</title><link>https://abyss.scurry.io/docs/guides/04-plugins/02-developing-a-plugin/typed-plugins/</link><pubDate>Thu, 07 Sep 2023 16:04:48 +0200</pubDate><guid>https://abyss.scurry.io/docs/guides/04-plugins/02-developing-a-plugin/typed-plugins/</guid><description>&lt;h2 id="project-layout"&gt;Project layout&lt;/h2&gt;
&lt;p&gt;Make a new folder for your plugin somewhere convenient. Inside it, you only need a single file
called &lt;code&gt;main.go&lt;/code&gt;. There&amp;rsquo;s no &lt;code&gt;go.mod&lt;/code&gt; file to manage because your plugin imports packages from abyss
itself, and the build command points Go at the abyss source tree.&lt;/p&gt;</description></item><item><title>Raw Plugins</title><link>https://abyss.scurry.io/docs/guides/04-plugins/02-developing-a-plugin/raw-plugins/</link><pubDate>Thu, 07 Sep 2023 16:04:48 +0200</pubDate><guid>https://abyss.scurry.io/docs/guides/04-plugins/02-developing-a-plugin/raw-plugins/</guid><description>&lt;h2 id="project-layout"&gt;Project layout&lt;/h2&gt;
&lt;p&gt;Make a new folder for your plugin somewhere convenient. Inside it, you only need a single file
called &lt;code&gt;main.go&lt;/code&gt;. There&amp;rsquo;s no &lt;code&gt;go.mod&lt;/code&gt; file to manage because your plugin imports packages from abyss
itself, and the build command points Go at the abyss source tree.&lt;/p&gt;</description></item></channel></rss>